Constrict. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the naga can't constrict another target.
Coiling strike. The naga coils its body and prepares for a strike, this counts as an action. On the naga's next turn it can lunge at lightning fast speeds, doubling the damage, it also increases the range of the attack to 20 feet.
Scimitar. Melee Weapon attack: +3 to hit, reach 5 ft one target. Hit: 6 (1d6+3) slashing damage, can make 2 attacks per action.
Description
Honestly this is a Frankenmonster because I couldn't find anything to suit my needs. This monster is a Lawful Evil Guard, usually serving evil masters, renowned for their low maintenance nature, perfect for less involved Evil masters who just want to defend something cheaply.
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