Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. The werewolf makes one bite attack and may make a claw attack against a different enemy, moving up to 10 feet to be within range of the second enemy.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3(1d4 + 1) slashing damage.
Feral Transmission. When the young werewolf successfully curses an enemy with lycanthropy, it may use its reaction to force the enemy to move up to 15 feet towards the nearest non-werewolf and make a melee attack against it.
Description
A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head.
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