Medium Humanoid (Human, Shapechanger), Chaotic Evil
Armor Class 11 in humanoid form, 12 in wolf or hybrid form
Hit Points 30 (9d8 + 18)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +4, Stealth +3
Senses Passive Perception 14
Languages Common (can't speak in wolf form)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. The werewolf makes one bite attack and may make a claw attack against a different enemy, moving up to 10 feet to be within range of the second enemy.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit:  3(1d4 + 1) slashing damage.

 

Reactions

Feral Transmission. When the young werewolf successfully curses an enemy with lycanthropy, it may use its reaction to force the enemy to move up to 15 feet towards the nearest non-werewolf and make a melee attack against it.

Description

A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head.

Monster Tags: Shapechanger

Habitat: ForestHill

Thundabird

Comments

Posts Quoted:
Reply
Clear All Quotes