Small Humanoid (Kobold), Chaotic Good
Armor Class 14 Hide Armor
Hit Points 18 (4d6 + 4)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
Saving Throws DEX +4
Skills Acrobatics +4, Intimidation +1, Perception +0
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Draconic
Challenge 1/4 (50 XP)
Proficiency Bonus +2

Bonus Proficiencies. Skrappis is proficient with all armor, shields, and simple and martial weapons. 

Martial Role (Defender). Skrappis can use his reaction to impose disadvantage on the attack roll of a creature within 5 feet whose target isn't Skrappis, provided he can see them. 

Pack Tactics. Skrappis has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, Skrappis has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Weapon Invention. Skrappis can use the Weapon Invention monster ability detailed on the kobold inventor monster stat block.

Monster Tags: Kobold

Environment: ForestHillMountainUnderdarkUrban

DDB_Creative_Content

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