Small Monstrosity, Unaligned
Armor Class 14 natural
Hit Points 9 (2d6 + 2)
Speed 40 ft., walk 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
3 (-4)
WIS
10 (+0)
CHA
3 (-4)
Senses Darkvision 60, Tremorsense 120, Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Burrow. The zergling is able to burrow into the ground. While burrowed, the zergling is difficult to detect and requires a DC 20 wisdom (perception) Check to notice.

Pack Tactics. The zergling has advantage on an attack roll against a creature if at least one of the Zergling's Allies is within 5 feet of the creature and ally isn't incapacitated.

Actions

Claw Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., # target. Hit: 6 (1d6 + 3) Slashing damage. 

Da_Krin

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