Armor Class
14
natural
Hit Points
9
(2d6 + 2)
Speed
40 ft., walk 40 ft.
STR
12
(+1)
DEX
16
(+3)
CON
12
(+1)
INT
3
(-4)
WIS
10
(+0)
CHA
3
(-4)
Senses
Darkvision 60, Tremorsense 120, Passive Perception 12
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Burrow. The zergling is able to burrow into the ground. While burrowed, the zergling is difficult to detect and requires a DC 20 wisdom (perception) Check to notice.
Pack Tactics. The zergling has advantage on an attack roll against a creature if at least one of the Zergling's Allies is within 5 feet of the creature and ally isn't incapacitated.
Actions
Claw Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., # target. Hit: 6 (1d6 + 3) Slashing damage.
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