Small Monstrosity, Chaotic Evil
Armor Class 16 Natural armor
Hit Points 16 (3d10)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
10 (+0)
INT
4 (-3)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws WIS +1
Skills Acrobatics +7, Athletics +5
Damage Vulnerabilities Fire
Senses Darkvision 60 ft, Tremorsense 50 ft, Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Burrow. The Zergling spends an action to burrow into the ground, waiting to ambush prey. It is considered invisible until it unburrows. It can be detected with true sight or with a DC 15 investigation check.

Leap. TheZergling leaps 20 feet at it's target as part of it's attack action.

 

Actions

Multiattack. The Zergling makes two attacks, once with its claws and once with its bite.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage + 3 (1d6) acid damage.

Description

The smallest creature of The Swarm,  the Zergling is the epitome of The Swarm's massing attacks. A lone Zergling is a rare sight, generally travelling in packs of a dozen or more. Incredibly fast and vicious attackers, they can and will hunt down prey for miles without stopping.

Previous Versions

Name Date Modified Views Adds Version Actions
8/12/2021 11:54:49 PM
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