Medium Humanoid, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
20 (+5)
WIS
8 (-1)
CHA
11 (+0)
Saving Throws INT +8, WIS +2
Skills Arcana +8, History +8
Damage Resistances Cold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 9
Languages Void Speech plus any four languages
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Event Horizon. Creatures pulled through the event horizon via the voidwracked mage’s Accretion ability or that pass through it willingly become trapped in the void. A trapped creature is unable to breathe and can’t cast spells with verbal components. At the end of its turn, the trapped creature takes 14 (4d6) necrotic damage and 9 (2d8) cold damage. A trapped creature that is not incapacitated can escape if a rope or long pole is passed to it from the outside. Either the creature itself or an ally outside of the event horizon must succeed on a DC 15 Strength (Athletics) check to pull the creature out. The voidwracked mage can also release a trapped creature as an action.

Horizon Collapse. When the voidwracked mage is reduced to 0 hp, its event horizon collapses after 1 minute. Creatures trapped in the void when the event horizon collapses are lost and can only be restored by a wish or true resurrection spell.

Insane. The voidwracked mage has advantage on saving throws against being charmed or frightened.

Spellcasting. The voidwracked mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The voidwracked mage has the following wizard spells prepared:

Cantrips (at will): chill touch, mage hand, prestidigitationray of frost

1st level (4 slots): cause fear, magic missile, ray of sickness, shield
2nd level (3 slots): darkness, misty step, scorching ray
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): black tentacles, blight
5th level (1 slot): cone of cold

 

Actions

Void Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (4d6) necrotic damage.

Accretion (Recharge 5–6). The voidwracked mage creates a strong gravitational pull in a 20-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failure, the creature takes 28 (8d6) force damage and is pulled through the voidwracked mage’s event horizon. On a success, the creature takes half the damage and is knocked prone but isn’t pulled into the event horizon.

Description

(As listed in the Kobold Press: Creature Codex)

Dabbling in void magic often leads to unexpected and horrific results. A voidwracked mage is a spellcaster whose reckless experimentation has accidentally fused it with a portal to the Void itself. The driving purpose of a voidwracked mage is to increase the total entropy of the multiverse by consuming creatures with the event horizon to which it is fused. A voidwracked mage often serves more powerful void-touched creatures.

 

*Below is the spell preparation list for use in the Midguard setting. There are no hotlinks available for spells specific to that setting.*

Voidwracked Mages in Midguard

Void magic often ends in spectacular disasters; the voidwracked mages are found almost entirely in the Western Wastes among the Dread Walkers and the dust goblins. Dust goblins of great age often aspire to the status of voidwracked mage, becoming living weapons against their tribe’s enemies. Occasionally such a mage is found in Bemmea, Barsella, or (in one memorable case) Friula. When using the Midgard setting, change the voidwracked mage’s spells to the following (see “Fifth Edition Appendix” in Midgard Worldbook):

Cantrips (at will): crushing curse*, mage hand, ray of frost, word of misfortune*
1st level (4 slots): cause fear, ray of sickness, screaming ray*, shield
2nd level (3 slots): destructive resonance*, maddening whispers*, misty step
3rd level (3 slots): counterspell, dispel magic, void strike*
4th level (3 slots): black tentacles, blight
5th level (1 slot): essence of instability*

PlyingMercury

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