Medium Humanoid (Human), Lawful Evil
Armor Class 16
Hit Points 35 (3d10 + 5)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
15 (+2)
INT
18 (+4)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws CON +4, INT +6, WIS +6
Condition Immunities Charmed
Senses Passive Perception 16
Languages Common, Undercommon
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Soul Steal. A player that loses all HP during a fight with Zheilver will automatically FAIL their death saving throws. Once Zheilver has been killed, a fallen player will return to 1 HP.

Actions

Undead Punch. Unarmed Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Ethereal Bolts. Ranged Attack: +4 to hit, reach 40 ft., two targets. Hit: 2 (1d4) force damage.

Bonus Actions

Phase Shift. As a bonus action, Zheilver can teleport at the start of his turn. He disappears from one player and reappears next to another.

Monster Tags: NPCundeadhumanoidHuman

Habitat: UnderdarkUrban

Vaesive

Comments

Posts Quoted:
Reply
Clear All Quotes