Armor Class
16
Hit Points
35
(3d10 + 5)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
15
(+2)
INT
18
(+4)
WIS
18
(+4)
CHA
10
(+0)
Saving Throws
CON +4, INT +6, WIS +6
Condition Immunities
Charmed
Senses
Passive Perception 16
Languages
Common, Undercommon
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Soul Steal. A player that loses all HP during a fight with Zheilver will automatically FAIL their death saving throws. Once Zheilver has been killed, a fallen player will return to 1 HP.
Actions
Undead Punch. Unarmed Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Ethereal Bolts. Ranged Attack: +4 to hit, reach 40 ft., two targets. Hit: 2 (1d4) force damage.
Bonus Actions
Phase Shift. As a bonus action, Zheilver can teleport at the start of his turn. He disappears from one player and reappears next to another.
Created by Craig Robertson for the Rise of the Necromancer Homebrew Campaign