Special Trait Name. Summon Swords
Spellcasting. Virgil is a 10-level spellcaster. Its spellcasting ability is charisma (spell save DC 18, +6 to hit with spell attacks). Virgil has following Warlock spells prepared:
Cantrips (at will): Eldritch Blast, Thunderclap
Spells (unlimited slots): Ray of Enfeeblement, Counterspell (3 in total), 3rd level Shatter, Hellish Rebuke
Force Strike: 3 actions per round
Action Melee Attack: 2d6 slashing damage +5 to hit
Action Ranged Attack. Ranged Weapon Attack: +5 to hit, range 30 ft., 1-3 target. Hit: (2d6 + 4) slashing damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Counterspell, Hellish Rebuke
Surrounds everything in a 20 foot raduis in an endless barrage of blades
Legendary Action Name (Costs # Actions). Judgement Cut End
Cost: Entire Turn, cool down 4 turns
Actions: 4d12 Force Damage, halved damaged on a Dex save of 18
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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