Medium Humanoid, Lawful Evil
Armor Class 18 Natural Armor
Hit Points 175 (15d10 + 50)
Speed 45 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
22 (+6)
Saving Throws CON +7, CHA +9
Skills Acrobatics +9, Athletics +7
Damage Immunities Necrotic
Condition Immunities Paralyzed
Senses Tremorsense, Passive Perception 18
Languages Abyssal, Deep Speech
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Summon Swords

Spellcasting. Virgil is a 10-level spellcaster. Its spellcasting ability is charisma (spell save DC 18, +6 to hit with spell attacks). Virgil has following Warlock spells prepared:
Cantrips (at will): Eldritch Blast, Thunderclap
Spells (unlimited slots): Ray of Enfeeblement, Counterspell (3 in total), 3rd level Shatter, Hellish Rebuke

Actions

Force Strike: 3 actions per round 

Action Melee Attack: 2d6 slashing damage +5 to hit 

Action Ranged Attack. Ranged Weapon Attack: +5 to hit, range 30 ft., 1-3 target. Hit:  (2d6 + 4) slashing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Counterspell, Hellish Rebuke

Legendary Actions

Surrounds everything in a 20 foot raduis in an endless barrage of blades

Legendary Action Name (Costs # Actions). Judgement Cut End

Cost: Entire Turn, cool down 4 turns

Actions: 4d12 Force Damage, halved damaged on a Dex save of 18

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Kistan815

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