Armor Class
18
(studded leather)
Hit Points
78
(12d8 + 24)
Speed
40 ft.
STR
11
(+0)
DEX
16
(+3)
CON
14
(+2)
INT
13
(+1)
WIS
10
(+0)
CHA
13
(+1)
Saving Throws
DEX +6, INT +4
Skills
Acrobatics +6, Deception +3, Perception +3, Stealth +9
Condition Immunities
Restrained
Senses
Passive Perception 13
Languages
Common Native Language, Elvish Some Competence Thieves' cant plus any two languages
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Darn Good Shot. Has advantage on attacks against foes not in cover.
Evasion. If Adelheid is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Adelheid instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Quickdraw. Can Draw or stow up two two objects as a bonus action. Also Can reload two revolvers in one turn.
Actions
Multiattack. Adelheid makes two Revolver attacks (one with each revolver).
Revolver. Ranged Weapon Attack: +6 to hit, Range 60 ft., one target. Hit: 6 [rollable](1d12 + 3);
Combat Dagger. Melee Weapon Attack: +6 to hit, Reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage.
Reactions
Overwatch:
Does weapon attacks after targeted creatures leave cover
Comments