Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Regeneration. The zombie regains 1 hit point at the start of its turn if it isn’t in sunlight or a body of running water. If the zombie takes acid, fire, radiant damage, this trait doesn’t function at the start of the zombie's next turn. The zombie is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate or if it is reduced to 0 hit points by a critical hit, or suffers a critical hit while at 0 hit points.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

DankeyKang

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