Invisible in Acid. The Acid Weird is [condition]invisible[condition] when fully immersed in acid.
Action Name. Enter the description for your action.
Acid Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 18 (4d6 + 4) [acid] damage.
Acid Spit. RangedWeapon Attack: +6 to hit, range 40/60 ft., 1 target. Hit: 18 (4d6 + 4) [acid] damage. Plus any creature within 5' of the target takes half [acid[ damage.
Acidic Splash (Recharge 4–6). Each creature within 10' of the Acid Weird make a DC 15 Dexterity saving throw. On a failure, a target takes 20 (3d6 + 4) acid damage. On a successful save, the target(s) take half damage.
Reaction Name. Any creature hitting the Acid Weird with unarmed or natural melee attacks suffers 10 (2d6 + 4) [acid] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Acid Weirds were Water Weirds that lived in pools of waters that were corrupted by creatures such as black dragons or corrupted elementals, twisting the Water Weird into an Acid Weird. Aside from making it more acidic in nature, the corruption has also pushed the alignment of the neutral elemental into a more evil creature.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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