Large Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points 17 (2d10 + 6)
Speed 30 ft., climb 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
2 (-4)
WIS
11 (+0)
CHA
4 (-3)
Skills Stealth +7
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Mimicry. While holding a Large object, the dweevil has advantage on Dexterity (Stealth) checks.

Powerful Build. The dweevil is treated as one size larger for the purpose of determining its carrying capacity.

Spider Climb. The dweevil can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage.

Death Burst. The dweevil explodes. Each creature within 20 feet of it must make a DC 13 Constitution saving throw, taking 13 (3d8) thunder damage on a failed save or half as much damage on a successful one.

Description

The volatile dweevil is one member of an insect family known for mimicking objects by carrying them on their backs. The dweevil family exhibits a most unusual characteristic whereby the creature's behavioral patterns actually change based upon the object the creature carries on its back. The volatile dweevil has one of the most potent attacks of all species in within the dweevil family, due to its habit of carrying explosive devices. Approach with caution and/or body armor!

Monster Tags: Misc Creature

Habitat: Underdark

Newb_DM

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