Medium Undead, Neutral Evil
Armor Class 8
Hit Points 1 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Skills Perception +8
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Infectious. If creature makes a successful attack, target player makes a DC 10 CON saving throw. If failed target creature loses one max HP a day until total hit points reach zero. Once target reaches 0 HP, target creature dies and comes back one day later as a zombie with 22 HP. Target can stop the infection by cutting off the infected limb or by using a greater restoration spell. 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

No Loud Noises. If a player makes a loud noise, roll 1d4 for how many zombies heard the sound. This effect can also trigger if a zombie makes a loud sound. This effect can stack. 

Habitat: Urban

FBC_Director

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