Large Undead, Neutral Evil
Armor Class 10 Natural Armor
Hit Points 60 (8d10 + 16)
Speed 20 ft.
STR
18 (+4)
DEX
8 (-1)
CON
15 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws WIS +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage
is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Undead Nature: The zombie doesn't require air, food, drink, or sleep.

Actions

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Description

This 15-foot-long shark has pallid, rotting flesh, with chunks missing in various places. Its eyes are white and its toothy maw sports gaps and shattered, serrated teeth in places.

oberon2769

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