Armor Class
10
Natural Armor
Hit Points
60
(8d10 + 16)
Speed
20 ft.
STR
18
(+4)
DEX
8
(-1)
CON
15
(+2)
INT
1
(-5)
WIS
10
(+0)
CHA
4
(-3)
Saving Throws
WIS +2
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Blindsight 30 ft., Passive Perception 12
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage
is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Undead Nature: The zombie doesn't require air, food, drink, or sleep.
Actions
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Description
This 15-foot-long shark has pallid, rotting flesh, with chunks missing in various places. Its eyes are white and its toothy maw sports gaps and shattered, serrated teeth in places.
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