Medium Monstrosity, Neutral Evil
Armor Class 15 Natural armor
Hit Points 85 (10d8 + 40)
Speed 30 ft.
STR
16 (+3)
DEX
17 (+3)
CON
18 (+4)
INT
15 (+2)
WIS
12 (+1)
CHA
11 (+0)
Skills Medicine +3, Perception +3
Damage Immunities Poison
Condition Immunities Paralyzed, Poisoned, Stunned
Senses Passive Perception 13
Languages Common, Draconic, Dwarvish Zern
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fast Healing. The zern's body rapidly repairs itself. AT the start of each of its turns, if the zern has at least 1 hit point, it regains 10 hit points. 

Magic Resistance. The zern has advantage on saving throws against spells and other magical effects.

Malleable Form. As a bonus action, a zern may rapidly alter its body to gain one of the following benefits: increase its land speed by 30 feet; or gain advantage on Acrobatics checks made to escape a grapple; or gain a +2 bonus to its Armor Class; or gain advantage on melee attack rolls. This benefit lasts for 1 minute, and the zern cannot gain more than one benefit from this ability at a time. If a zern chooses to gain use this ability to gain a new benefit while a previous benefit is still in effect, the previous one ends. 

Innate Spellcasting. The zern's spellcasting ability is Intelligence (spell save DC 13). The zern can innately cast the following spells, requiring no material components: 

At will: alter self, enlarge/reduce

1/day each: gaseous form, polymorph

Actions

Multiattack. The zern makes two attacks with its spear, or two attacks with its Warping Energy.

Spear. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d8+3) piercing damage.

Warping Energy. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one creature. Hit: 17 (4d6+3) force damage.

Description

Zerns are cruel creatures who believe themselves to be the only sentient beings in existence, while others are mere playthings for their twisted experiments. They can alter their own bodies at will to fit the situations they find themselves in, and blast their enemies from afar with flesh-warping energy. They often employ their thralls on the front lines, normal creatures they have sculpted into bizarre horrors with surgery and mystic rituals. They live in small enclaves in city sewers, caves, and deep in forests, from which they prey on any living creatures they can find. Zern are gangly creatures with greenish-black skin, ropy muscles that constantly undulate, and short tentacles in place of hair. They stand around 6 feet tall and weigh 170 pounds. 

CrypticGamez

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