Adamantine Composition. Any critical hit against the golem becomes a normal hit. Whenever the golem hits an object with a weapon attack, the hit is a critical hit.
Demolitioner. The golem deals double damage to objects and structures.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 27 (4d8 + 9) bludgeoning damage.
Sword. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 31 (4d10 + 9) slashing damage.
Shockwave (Recharge 5-6). The golem releases a destructive blast of pure force in a 30-foot radius sphere centered on itself. Each creature in that area must make a DC 21 Dexterity saving throw, taking 67 (15d8) thunder damage on a failed save and being knocked prone 20 feet back from where it was standing, or half as much damage on a successful one.
Description
The greatest and most powerful of the standard array of golems, an adamantine golem's presence marks certain doom for those unprepared to face it. Wrought from pure solid adamantine, it shrugs off attacks that would cripple lesser golems and deals tremendous damage to structures and objects. Wielding an enormous sword composed of the same near-invulnerable material as it, combined with its imbued knowledge of how dwellings are put together, it can reduce a building as large as a palace down to its foundations in a matter of minutes. It can also release a terrible shockwave capable of blasting even the most hardy of foes off their feet.
The construction of an adamantine golem is no small feat, requiring years of effort and study. In addition, due to the extreme rarity of the material, they are also by far the most expensive to build of their kin. Adamantine golems are usually only seen guarding the lairs of the most powerful and mighty of archmages, liches, and emperors.
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