Foretelling doom
Creatures within 120ft of the wyrm, have disadvantage on death saving throws, and on charisma saving throws.
Multiattack. The wyrm makes two attacks with it's beak While flying, it can use its claws in place of one other attack.
Beak. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Ravens hex(5-6)
The wyrm chooses a creature, within 300ft of it.The chosen creature must be, at half of it's total hit points, or less.The creature must make a dc 12 charisma save,or be put under the effects of hex,and take 1d10 necrotic damage.
Description
Employed by the raven queen,these strange dragons bring terrible fate from afar.While most of the these beings are quite sadistic,those under employment of the raven queen are more neutral and reserved(being lawful neutral instead of neutral evil).
Previous Versions
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9/17/2021 11:50:39 PM
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9/17/2021 11:54:54 PM
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