Armor Class
9
Hit Points
41
(5d12 + 10)
Speed
35 ft.
STR
22
(+6)
DEX
8
(-1)
CON
13
(+1)
INT
3
(-4)
WIS
5
(-3)
CHA
6
(-2)
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Trampling Charge. If the zombie moves at least 20ft straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the zombie can make one stomp attack against it using a bonus action.
Actions
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) piercing damage.
Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 16 (2d10 + 5) bludgeoning damage.
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