Tiny swarm of Tiny beasts, Neutral
Armor Class 14 Natural Armor
Hit Points 15 (2d10)
Speed 15 ft., Sentient Apples use their steems to walk.
STR
14 (+2)
DEX
13 (+1)
CON
10 (+0)
INT
5 (-3)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws CON +2
Condition Immunities Deafened
Senses Passive Perception 9
Languages Understands Common - Speaks Apple
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Apple Plop. Apples will throw themselves at others.

Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) 

Reactions

Bite Me. whoever is unwise enough to bite sentient apples will take damage.

Hit: 6 (1d6 + 3) Poison damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

These sentient apples can be found in yellow or red. They do not appear to have mouths but they are known to roll around on worms.  Upon close expectation the worms are no longer there when the apple trails off.

Deep in the Neverwoods sentient apples, and other food, have been roumered to roam wild. Why? No one really knows, it just recently happened. Many farmers have been capitalizing on this trend. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestHill

BreeBushgather

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