Armor Class
12
(natural armor)
Hit Points
138
(12d12 + 60)
Speed
40 ft.
STR
21
(+5)
DEX
6
(-2)
CON
21
(+5)
INT
3
(-4)
WIS
8
(-1)
CHA
4
(-3)
Skills
Perception +2
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 12
Languages
Giant
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Description
Hill giants are selfish, dimwitted brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.
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