Huge Undead, Chaotic Evil
Armor Class 12 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 40 ft.
STR
21 (+5)
DEX
6 (-2)
CON
21 (+5)
INT
3 (-4)
WIS
8 (-1)
CHA
4 (-3)
Skills Perception +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 12
Languages Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Description

Hill giants are selfish, dimwitted brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.

BlueGamerK

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