Medium Fiend, Lawful Evil
Armor Class 16 natural armor
Hit Points 37 (5d8 + 15)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
17 (+3)
INT
8 (-1)
WIS
5 (-3)
CHA
14 (+2)
Skills Athletics +6, Intimidation +5, Perception +1
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Blindsight 60 ft., Darkvision 60 ft., Passive Perception 10
Languages Abyssal ( understands but cannot speak )
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Bracers. Voidwalker wears a pair of magic bracers that have AC 15 and 15 hit points. If a voidwalker loses both of its bracers, it must succeed on a DC 17 Charisma saving throw or return to its home plane as if affected by banishment spell. If it succeeds on the save, it, however, has disadvantage on Strength, Dexterity and Constitution ability checks and saving throws.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the target has an Intelligence score of at least 3, it must make a DC 13 Wisdom saving throw. On a failed save the target is unable to make melee attacks (including opportunity attacks) against anyone but the voidwalker until the start of the voidwalker's turn.

Consume Shadows. If a voidwalker is in an area of total darkness, he can draw the darkness itself and regain 7 (1d8+3) hit points. 

Oerlaf