Small Undead (Goblinoid), Neutral Evil
Armor Class 11 leather armor
Hit Points 16 (3d6 + 6)
Speed 20 ft.
STR
10 (+0)
DEX
10 (+0)
CON
14 (+2)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Skills Stealth +4
Damage Immunities Psychic
Condition Immunities Poisoned
Senses Passive Perception 8
Languages Goblin but unable to speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Skulking Dead. Stealth remains an almost instinctive response for the zombie.  It can take the Hide action as a bonus action on each of its turns. 

Undead Nature. The zombie doesn’t require air, food, drink, or sleep.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Flying Tackle. When attacking a medium or smaller creature the zombie has advantage against, the zombie makes an opposed Athletics checks with advantage to grapple.  If successful, it knocks enemy prone and makes two Slams attacks with advantage. 

Description

Goblin blessed with undeath. 

Previous Versions

Name Date Modified Views Adds Version Actions
10/4/2021 2:40:06 PM
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1
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Monster Tags: Goblinoidundead

LoreCollectorXVII

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