Medium Humanoid, Lawful Evil
Armor Class 16 Natural and Enchanted Cloth
Hit Points 30 (4d10 + 10)
Speed 35 ft., swim 5 ft.
STR
13 (+1)
DEX
13 (+1)
CON
13 (+1)
INT
20 (+5)
WIS
18 (+4)
CHA
10 (+0)
Damage Vulnerabilities Bludgeoning
Condition Immunities Frightened, Petrified
Senses Passive Perception 3
Languages Common, Undercommon Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Banana Form: 

Banana men are immune to being petrified or frightened. Instead they polymorph into a banana. They may willing change back to their normal size when they are no longer frightened or petrified. If the banana man's hit points reach zero in this form they revert to their normal form. All damage taken in this form is halved.

Curved:

If a banana man falls prone on their back, they must take a dc 15 dexterity check to become upright again. 

 

Actions

Spellcasting: 

A banana lich can cast the following spells infinitely:

1. Raise Banana zombie

2. Form Banana bread

3. Life Drain

4. Mage Hand

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Banana men resemble yellow humans encased in banana suits. They are generally friendly, tend towards the good alignment, and are completely ridiculous. When walking they almost always skip unless they are sad, which is a rare occurrence.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
10/11/2021 11:47:27 PM
3
1
1
Coming Soon

Habitat: Coastal

Draden_Halflood

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