Arcane Awareness: The abominable whispers will know the exact location of every magic user within 100 feet if them and automatically succeed on all saving throws caused by a spell on the first turn of combat.
Careful planning: On the first turn of combat the abominable whispers is unable to act. On the second turn however it has advantage on its attack roll.
Spellcasting. The abominable whispers is a 9-level spellcaster. Its spellcasting ability is wisdom (spell save DC 14, +3 to hit with spell attacks). The abominable whispers has following sorcerer spells prepared:
Cantrips (at will): Mold Earth, Infestation
1st level (4 slots): Chromatic Orb, Thunderwave
2nd level (4 slots): Detect Thoughts, Acid Arrow
3rd level (3 slots): Dispel Magic, Counterspell
4th level (3 slots): Blight, Vitriolic Sphere
5th level (2 slots): Insect Plague, Enervation
Slam. Melee attack: +5 to hit, reach 70 ft., single target. Hit: 14 (3d6+4) bludgeoning damage.
Otherworldly Bolt. Ranged magic attack: +3 to hit, reach 30 ft., single target. Hit 15 (3d8+2) necrotic damage.
As a bonus action the abominable whispers can utter corrupting words to a single creature. The creature must succeed on a DC 14 wisdom saving throw or only be able to act once on their turn. If the creature targeted knows abyssal they have advantage on the saving throw. The abominable whispers has 8 uses per day of this ability.
Description
The abominable whispers is a collection of black tentacles sprouting from a single necrotic seed underground it cannot move but its massive size makes it easy to reach faraway prey. The tentacles all have rows of large mouths that work as a gateway to another realm. The spells it uses come from the many mouths. The creature cannot hear, thus automatically fails any saving throw that requires hearing.
Comments