Large Monstrosity, Chaotic Evil
Armor Class 29 Natural armor
Hit Points 435 (59d20 + 25)
Speed 200 ft., climb 100 ft., swim 5 ft., walk 15 ft.
STR
14 (+2)
DEX
13 (+1)
CON
15 (+2)
INT
9 (-1)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +9, CON +9, CHA +8
Damage Resistances Force, Poison, Thunder
Damage Immunities Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Tremorsense even in the air, Passive Perception 18
Languages All telepathy
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Tunnel Hunter. Dasos Silva borrow around until they sense prey, which then they launch out and try to swallow it whole if they can't they will sting it with their tail killing it instantly then eating it.

Symbiotic habitat. Dasos Silva provides a habitat to several creatures which it can call upon to protect it  (symbiotic shambling mound)

Multiattack

Actions

Swallow. If Dasos Silva makes a bite attack if if the target is medium-tiny creature they swallow it whole.

Bite. Melee Weapon Attack: +9 to hit, reach 15 ft., 4 target. Hit: 4d12 + 9 crushing damage and 1d10 piercing damage.

Sting. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 4d12 + 9 piercing damage the next 1d6 turns the target takes 1d12 poison damage at the start of every turn.

Bonus Actions

All actions it can do it can do as a bonus action but can't use multiattack.

Reactions

Call To Arms. Summon 1d4 symbiotic shambling mound.

Legendary Actions

Dasos Silva can use legendary actions as normal actions but instead when it is not its turn or it could not use actions for 2 turns and use this unique legendary action.

Vine whip (Costs 2 Actions). Dasos Silva summons 1d4 medium vines which attacks the nearest creatures dealing 2d10 piercing and bludgeoning.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Dasos Silva looks similar to a purple worm except for the mandibles and overgrowth on its back making a habitat for large-tiny creatures which will protect the Dasos Silva and its young.

Lair and Lair Actions

Dasos Silva lair is a series of borrows that stretches across majority of the material plane and even the elemental plane of earth.     

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Holes it creates pours out symbiotic shambling mounds to swarm an aggressor.  
  • Can create holes that makes all creatures in the area of the hole must make a dex save against a DC of 19.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Young Dados Silva Emerge all around the area of the lair eating all living creatures in the area.
  • Drow and other underdark creatures emerge from Dasos Silva's lair.

If the Dasos Silva dies, these effects fade over the course of 6d20 days.

Previous Versions

Name Date Modified Views Adds Version Actions
10/18/2021 9:28:33 PM
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1
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Coming Soon
10/18/2021 9:29:49 PM
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Coming Soon

Monster Tags: Titan

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Elyndriel

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