Tunnel Hunter. Dasos Silva borrow around until they sense prey, which then they launch out and try to swallow it whole if they can't they will sting it with their tail killing it instantly then eating it.
Symbiotic habitat. Dasos Silva provides a habitat to several creatures which it can call upon to protect it (symbiotic shambling mound)
Multiattack
Swallow. If Dasos Silva makes a bite attack if if the target is medium-tiny creature they swallow it whole.
Bite. Melee Weapon Attack: +9 to hit, reach 15 ft., 4 target. Hit: 4d12 + 9 crushing damage and 1d10 piercing damage.
Sting. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 4d12 + 9 piercing damage the next 1d6 turns the target takes 1d12 poison damage at the start of every turn.
All actions it can do it can do as a bonus action but can't use multiattack.
Call To Arms. Summon 1d4 symbiotic shambling mound.
Dasos Silva can use legendary actions as normal actions but instead when it is not its turn or it could not use actions for 2 turns and use this unique legendary action.
Vine whip (Costs 2 Actions). Dasos Silva summons 1d4 medium vines which attacks the nearest creatures dealing 2d10 piercing and bludgeoning.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Dasos Silva looks similar to a purple worm except for the mandibles and overgrowth on its back making a habitat for large-tiny creatures which will protect the Dasos Silva and its young.
Lair and Lair Actions
Dasos Silva lair is a series of borrows that stretches across majority of the material plane and even the elemental plane of earth.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Holes it creates pours out symbiotic shambling mounds to swarm an aggressor.
- Can create holes that makes all creatures in the area of the hole must make a dex save against a DC of 19.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Young Dados Silva Emerge all around the area of the lair eating all living creatures in the area.
- Drow and other underdark creatures emerge from Dasos Silva's lair.
If the Dasos Silva dies, these effects fade over the course of 6d20 days.
Previous Versions
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10/18/2021 9:29:49 PM
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