Legendary Resistance (2/Day). If Reckless Greed fails a saving throw, it can choose to succeed instead.
Incredible Attunement. Reckless Greed can attune to any amount of magical items, ignores attunement requirements, and attunes to items as soon as it equips them. If Reckless Greed does not have the physical ability to equip a magic item, its body will accommodate for it in size and shape.
Greedy Prowess. Reckless Greed gains an additional action for every magic item it is attuned to past the first. However, it cannot activate or attack with the same magic item twice in the same turn. Additionally, its Ability Scores all increase by 1 for each magic item it is attuned to past the first.
Spell Save DC. Reckless Greed's spell save DC is independent of its Ability Scores and begins at 15. For every magic item past the first it is attuned to, its spell save DC increases by 1.
Ethereal Sight. Reckless Greed can see 120 feet into the Halflight Ethereal Plane when it is on the Material Plane, and vice versa.
Regeneration. Reckless Greed regains 1d6 hit points at the start of its turn for each additional magic item it is attuned to.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 3) slashing damage.
Attack. Reckless Greed attacks with a magic weapon it has equipped.
Use Magic Item. Reckless Greed uses a magic item it has equipped.
Counter Magic Item. When a creature within 60 ft of Reckless Greed that it can see attempts to use a magic item (or attack with a magic weapon), Reckless Greed can use its reaction to force them to make a Charisma saving throw against Reckless Greed's spell save DC. On a success, the action is interrupted and the creature wastes their action. If Reckless Greed is attuned to 3 or more magic items, it can use this reaction twice per round. If attuned it is to 6 or more magic items, it can use this reaction three times per round.
Reckless Greed can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Reckless Greed regains spent legendary actions at the start of its turn.
Attack. Reckless Greed attacks with a magic weapon it has equipped.
Use Magic Item. Reckless Greed uses a magic item it has equipped.
Hijack (Costs 2 Actions). Reckless Greed reaches out to one creature within its range, attempting to hijack one of their magic items. Reckless Greed targets one magic item that the creature is attuned to, then that creature must succeed on a Charisma saving throw against Reckless Greed's spell save DC or the magic item is magically removed from them and equipped by and attuned to Reckless Greed. The creature gains a bonus to their Charisma saving throw equal to the magic item's rarity, as seen below:
- Common: No bonus.
- Uncommon: No bonus.
- Rare: +1 bonus.
- Very Rare: +2 bonus.
- Legendary: +3 bonus.
- Artifact: +4 bonus.
Lair and Lair Actions
Reckless Greed resides in the Jotuunsgaard / Fjellsoarveking feast hall, which is heavily warded by sigils protecting from spirits. Inside is a bounty of loot of gold and magic items stolen from the Fjell during the Ildregaardian invasion. Every item is cursed, and the spirit of humanity's greed coalesces into Reckless Greed.
Lair Actions
On initiative count 20 and 10 (losing initiative ties), Reckless Greed takes a lair action to cause the following effect:
- Reckless Greed levitates one random magic item from the pile of gold and items around it (a randomly generated pool of one uncommon, rare, very rare, and legendary magic item), equipping it and attuning to it. A d100 is rolled to determine the rarity, as dictated below. Reckless Greed can choose to select an item from the pool of a lower rarity than the one rolled. Additionally, Reckless Greed can expend a Legendary Action to re-roll the table BEFORE the d100 roll is made.
- 0-50: Uncommon
- 51-79: Rare
- 80-94: Very Rare
- 95-100: Legendary
Each of this magic items is cursed with a Curse of Greed, which paralyzes any creature that attempts to attune to the item (or remove it from the feast hall) for 24 hours. This curse can only be removed with a 8th-level or higher remove curse spell.
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