Medium Humanoid (Elf), Lawful Neutral
Armor Class 15 Studded Leather
Hit Points 47 (9d8 - 8)
Speed 30 ft.
STR
10 (+0)
DEX
17 (+3)
CON
8 (-1)
INT
14 (+2)
WIS
22 (+6)
CHA
12 (+1)
Saving Throws WIS +11, CHA +6
Skills Arcana +4, History +7, Medicine +8, Survival +8
Senses Passive Perception 15
Languages Celestial, Common, Elvish, Primordial
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Beacon in the Dark. At nightime, you may choose to illuminate the stars that dance along your body. As a bonus action, you may shed bright light for 10 feet, and dim light for an additional 10 feet. You may end this illumination on your urn as a free action.

Limited Flight. Only when the sun falls, and the stars, you may use your action to gain a flying speed equal to your walking speed for 10 minutes. When you do so, you may not do it again until you finish a Long Rest.

Channel Divinity (2/rest). Destroy undead (CR 1/2)
Arcane Abjuration. Can turn one Celestial, Elemental, or Fiend within 30 feet. If they are CR 2 or lower, they are banished. 

Fey Touched. Viola can cast hex, and misty step once per long rest without expending a spell slot, after which she can expend a slot of the appropriate level to cast them again.

Spell Breaker. When Viola restores hit points to an ally with a spell of 1st level or higher, she can also end one spell of her choice on the creature. The level must be equal to or lower than the level of the spell slot used to heal.

Potent Spellcasting. Viola adds her Wisdom Modifier to the damage she deals with any Cleric Cantrip

Arcana Spear. While attuned to this spear, you may prepare 3 extra spells per day.

Circlet of Telepathy. While attuned and wearing this circlet, you may use your action to speak telepathically to any creature within 60 feet. The creature can reply to any message you give them.

Amulet of Disguise. While attuned to this amulet, you may cast the spell disguise self three times per long rest. However, each casting lasts until you choose to end it, or until dispelled.

Divine Intervention. Once per long rest, Viola may call upon her deity, asking for aid in any situation. Roll 1d100, if the number rolled is equal to or lower than Viola's Cleric level, the deity aids her to the best of their ability. If the roll is successful, she cannot use this ability for 7 days.

Spellcasting. Viola is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). Viola has following Cleric spells prepared:
Cantrips (at will): guidance, mending, sacred flame, thaumaturgy, mage hand, green flame blade
1st level (4 slots):  detect magic, magic missile, bless, cure wounds, shield of faith, healing word
2nd level ( 3 slots): magic weapon, nystul's magic aura, prayer of healing, spiritual weapon
3rd level ( 3 slots) dispel magic, magic circle, revivify, beacon of hope, bestow curse, mass healing word
4th level ( 2 slots) arcane eye, leomund's secret chest, banishment
5th level (2 slot): greater restoration, mass cure wounds,  flame strikeplanar binding, teleportation Circle, summon celestial, raise dead
6th level (1 slot): heal, harm
7th level (1 slot): symbol

Actions

Arcana Spear. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) piercing damage, plus an additional 3 (1d6) force damage

 

Previous Versions

Name Date Modified Views Adds Version Actions
10/22/2021 6:46:03 PM
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momentomori0621

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