Large Dragon, Typically Lawful Evil
Armor Class 18 natural
Hit Points 127 (10d10 + 5)
Speed 45 ft., walk 30 ft., burrow 20 ft.
STR
11 (+0)
DEX
14 (+2)
CON
17 (+3)
INT
15 (+2)
WIS
19 (+4)
CHA
12 (+1)
Saving Throws DEX +5, CON +6, INT +5, WIS +7
Damage Vulnerabilities Bludgeoning
Damage Immunities Acid
Condition Immunities Charmed, Deafened, Grappled, Poisoned
Senses Tremorsense anywhere near webbing, Passive Perception 19
Languages Deep Speech, Draconic, Telepathy
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

poison bite. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 9 (1d10 + 4) [piercing] damage Target must make a dc 15 constitution saving throw or take 20 (3d10+4) on a failed con save or half as much on a successful one. 

spitting web. The spitting spider dragon spits web from its mandibles in a 30 foot cone. Each creature in that cone must make a dc 15 strength or dexterity saving throw, taking 22(5d8) [bludgeoning] damage. On a failed save the target is restrained. The saving throw may be repeated but only may be done with strength saving throw. Recharges breathe weapon 1 on 5-6 on a 1d6

The spitting spider dragon sprays liquid venom from its mandibles in a 30 foot line 5 foot wide. Each creature in that line must make a dc 15 constitution saving throw, taking 22(5d8) [poison] damage. on a failed save, or half as much damage on a successful one.

Reactions

Prey Bite. If a player is restrained by web based ability the spitting spider dragon can make a poison fang attack as a reaction.

Lasso pull. The spitting spider can use its reaction to pull the target 30 feet closer if the target is restrained by webbing.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrassland

WarsMovement

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