Large Dragon (Chromatic, Metallic), Chaotic Good
Armor Class 18 Natural Armor
Hit Points 148 (16d10 + 63)
Speed 40 ft., fly 80 ft., burrow 40 ft.
STR
21 (+5)
DEX
12 (+1)
CON
19 (+4)
INT
13 (+1)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws DEX +4, CON +7, WIS +3, CHA +6
Skills History +4, Perception +7, Stealth +4
Damage Resistances Acid, Cold
Senses Blindsight 30ft, Darkvision 120ft, Passive Perception 17
Languages Common, Draconic
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 5) piercing damage plus 4 (1d8) acid damage

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 5) slashing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Acid/Cold Breath. The dragon exhales a blast in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 54 (12d8) acid/cold damage on a failed save, or half as much damage on a successful one.

Paralyzing Breath. The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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