Large Beast, Neutral
Armor Class 15 Natural
Hit Points 34 (4d8 + 16)
Speed 90 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
2 (-4)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws STR +6, DEX +5, CON +6
Skills Acrobatics +6, Perception +3
Senses Darkvision, Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2

Combative Mount: The warhorse is proficient with light, medium, and heavy armor.

Carrying Capacity: A light load for a Valenar warhorse is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load 601-900 pounds. A Valenar warhorse can drag 4,500 pounds.

Actions

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d6 + 6 bludgeoning damage.

Multiattack. If it has not moved this round, the Warhorse makes two attacks.

Space/Reach: 10 ft./5 ft.

Ride: 

Typical riding actions don’t require checks. You can saddle, mount, ride, and dismount from a mount without a problem.

Guide with knees DC3
Stay in saddle DC3
Fight with warhorse DC8
Cover DC15
Soft fall DC13
Leap DC13
Spur mount DC13
Fast mount or dismount DC18 (armour penalty applies)

 


 
Guide with Knees

You can react instantly to guide your mount with your knees so that you can use both hands in combat. Make your Ride check at the start of your turn. If you fail, you can use only one hand this round because you need to use the other to control your mount.

Stay in Saddle

You can react instantly to try to avoid falling when your mount rears or bolts unexpectedly or when you take damage. This usage does not take an action.

Fight with Warhorse

If you direct your war-trained mount to attack in battle, you can still make your own attack or attacks normally. This usage is a free action.

Cover

You can react instantly to drop down and hang alongside your mount, using it as cover. You can’t attack or cast spells while using your mount as cover. If you fail your Ride check, you don’t get the cover benefit. This usage does not take an action.

Soft Fall

You can react instantly to try to take no damage when you fall off a mount—when it is killed or when it falls, for example. If you fail your Ride check, you take 1d6 points of falling damage. This usage does not take an action.

Leap

You can get your mount to leap obstacles as part of its movement. Use your Animal Handling modifier or the mount’s Acrobatics modifier, whichever is lower, to see how far the creature can jump. If you fail your Ride check, you fall off the mount when it leaps and take the appropriate falling damage (at least 1d6 points). This usage does not take an action, but is part of the mount’s movement.

Spur Mount

You can spur your mount to greater speed with a move action. A successful Ride check increases the mount’s speed by 10 feet for 1 round but deals 1 point of damage to the creature. You can use this ability every round, but each consecutive round of additional speed deals twice as much damage to the mount as the previous round (2 points, 4 points, 8 points, and so on).

Fast Mount or Dismount

You can attempt to mount or dismount from a mount of up to one size category larger than yourself as a free action, provided that you still have a move action available that round. If you fail the Ride check, mounting or dismounting is a move action. You can’t use fast mount or dismount on a mount more than one size category larger than yourself.

nb. Time: Ride is a move action, except when otherwise noted for the special tasks listed above.

Description

Most Valenar elves use riding horses, albeit trained for battle. However, a line of true Valenar warhorses exists. Such mounts are never sold, not even to the elves themselves: A warrior who seeks a Valenar warhorse must prove his worth to the Siyal Marrain and the horse itself. Valenar warhorses are fiercely loyal, and most will die before they will accept a rider of another race; however, in a few cases the Horse Watchers have helped those who have performed great services for the Valenar to form a bond with one of these steeds.

A Valenar Elf can take a Valenar warhorse as mount at 4th level. A Valenar warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she makes a successful Ride check.

 

nb. This is copied directly, where possible, from Druids of Khorvaire, By Keith Baker found in the D&D 3.5 Archive. Although I don't want to be a Druid this time so I allowed any Valenar Elf to have one :p

Monster Tags: Misc Creature

Environment: Urban

ghostcorps2501

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