Huge Undead, Chaotic Evil
Armor Class 14 Natural
Hit Points 145 (12d12 + 60)
Speed 40 ft.
STR
25 (+7)
DEX
10 (+0)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
2 (-4)
Saving Throws WIS +1
Damage Resistances Cold, Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 feet darkvision, Passive Perception 14
Languages giant
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 ft. away.

Actions

Multiattack. The cyclops makes two greatclub attacks

Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Description

A single huge eye stares from the forehead of this nine-foot-tall giant. Below this sole orb, an even larger mouth gapes like a cave. the smell of rotting flesh fills the hair, grey rotting skin peels away from open and festering sores 

synwaters

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