Armor Class
14
Natural
Hit Points
145
(12d12 + 60)
Speed
40 ft.
STR
25
(+7)
DEX
10
(+0)
CON
18
(+4)
INT
3
(-4)
WIS
6
(-2)
CHA
2
(-4)
Saving Throws
WIS +1
Damage Resistances
Cold, Necrotic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Darkvision 60 feet darkvision, Passive Perception 14
Languages
giant
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 ft. away.
Actions
Multiattack. The cyclops makes two greatclub attacks
Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Description
A single huge eye stares from the forehead of this nine-foot-tall giant. Below this sole orb, an even larger mouth gapes like a cave. the smell of rotting flesh fills the hair, grey rotting skin peels away from open and festering sores







Comments