Medium Humanoid (Demon), Typically Chaotic Neutral
Armor Class 24 Natural Armor
Hit Points 53745 (1d20)
Speed
STR
25 (+7)
DEX
23 (+6)
CON
19 (+4)
INT
30 (+10)
WIS
27 (+8)
CHA
21 (+5)
Saving Throws DEX +11, INT +15
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 84
Languages All
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Demonic Form. If Zuphargath's hit points are below or exactly 514 then he will do 1.5x damage.

Actions

Iron Broadsword Strike. Melee Weapon Attack: +11 to hit, reach 4 ft., 2 target. Hit: 1 (1d20 + 16) bludgeoning damage. 

Poison Arrow Rain. RangedWeapon Attack: +12 to hit, range 49/7 ft., 10 target. Hit: 26 (2d12 + 18) poison damage.

Cross Of The Demon (Only able to use in demonic form). Zuphargath creates a cross shaped beam that does 2d20 force damage.

Reactions

Totem Of Shielding. Zuphargath throws out a totem that acts as a shield

Legendary Actions

Demonic Circle (Costs 10 Actions). A circle appears around a party member and the party member is killed instantly.

Temporary Possession (Costs 6 Actions). Zuphargath takes control of a party member for 1 turn.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A humanoid figure thats face is obscured by shadow, wears a dark green cloak and brown shirt, pants, and shoes, his eyes glow red under the shadow.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

The_Fire_King

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