Demonic Form. If Zuphargath's hit points are below or exactly 514 then he will do 1.5x damage.
Iron Broadsword Strike. Melee Weapon Attack: +11 to hit, reach 4 ft., 2 target. Hit: 1 (1d20 + 16) bludgeoning damage.
Poison Arrow Rain. RangedWeapon Attack: +12 to hit, range 49/7 ft., 10 target. Hit: 26 (2d12 + 18) poison damage.
Cross Of The Demon (Only able to use in demonic form). Zuphargath creates a cross shaped beam that does 2d20 force damage.
Totem Of Shielding. Zuphargath throws out a totem that acts as a shield
Demonic Circle (Costs 10 Actions). A circle appears around a party member and the party member is killed instantly.
Temporary Possession (Costs 6 Actions). Zuphargath takes control of a party member for 1 turn.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A humanoid figure thats face is obscured by shadow, wears a dark green cloak and brown shirt, pants, and shoes, his eyes glow red under the shadow.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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