Void Corruption. If the Void General kills a non Void Being creature, that creature must succeed on a DC 25 Wisdom saving throw. If that creature fails, the dead body will rise up from the dead as a Void Bearer. A zombie, with the essence of a Void Being.
Multiattack. The Void General can make 3 attacks. 2 Void Punches attacks and Void Claw attacks, or 2 Void Punch attacks and 1 Void Blast.
Void Punch. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 5) bludgeoning damage.
Void Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 5) bludgeoning damage and the target must make a DC 15 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Void Blast. RangedWeapon Attack: +8 to hit, range 30/120 ft., 1 target. Hit: 15 (2d10 + 4) Force damage and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage, and also falling prone on a failed save. On a successful save, the target takes half as much damage.
Void Wave. Every Non Void Being creature within 60ft. of the Void General, must make a DC 15 Strength Saving Throw. On a failed save, a creature takes 17 (5d6) force damage and 17 (5d6) poison damage, and also becomes Paralysed and fall Prone. On a successful save, a creature only takes half damage. At the start of each of its turns, a Paralysed creature can repeat attempe a DC 15 Constitution Saving Throw to break free from the Paralysis.
Void Summon. As a bonus action, the Void General can summon 1 Void Demon from the Void Star to assist it in battle. Alternatively, if the Void General is about to die, it can sacrifice itself, to summon a Void Stalker from the Void Star. The Summoned Void Stalker gains Temporary Hit Points equal to the Hit Points the Void General had before dying.
Void Barrier. When the Void General takes damage, it can erect a barrier made up of Void Energy around it. The Void Barrier has 30 Hit Points and 14 Armor Class. While the barrier is up, the Void General regains 16 (2d10+5) Hit Points at the start of each of its turns. Any creature within 5 feet of the Void General, when it created the barrier, is sucked in the barrier with the Void General. The Void General is immune to all attacks from creatures outside the barrier, while in the barrier, it also automatically succeeds any Saving Throws it has to make, and the Void General takes no damage from the Saving Throws it succeeds while within the Barrier.
Description
Void Generals are the generals of the Void Beings, and the 2nd weakest Void Beings, only being stonger than the Void Demons. A single Void General can command multiple Void Demons, and even Void Stalkers, who are generally more powerful than Void Generals. Void Generals are somewhat rarer than Void Demons to be seen in the common realm, as they require a bigger quantity of sacrifices, or a strong sacrifice in order to be summoned from the Void Star, but once a Void General has been summoned, it can summon more Void Demons to command as an army, in order to kill and corrupt as many creatures as it can, in order to create as many Void Bearers as it can. While it is only a rumor, people claim they have seen Void Generals sacrifice their own life force, in order to summon Void Stalkers from the Void Star, strengthening them in the proccess. It is said, that multiple knights or intermidiate adventurers are needed to take down 1 Void General.







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