Armor Class
15
(hide armor, shield)
Hit Points
22
(5d8)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
11
(+0)
INT
6
(-2)
WIS
10
(+0)
CHA
7
(-2)
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Gnoll
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Myrnaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) byeshk slashing or silvered piercing damage, or 8 (1d10 + 2) byeshk slashing or silvered piercing damage if used with two hands to make a melee attack.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Description
As mercenaries in a land of monsters, the Znir gnolls prepare to face a wide range of exotic opponents.







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