Medium Humanoid (Gnoll), Chaotic Evil
Armor Class 15 (hide armor, shield)
Hit Points 22 (5d8)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
11 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Senses Darkvision 60 ft., Passive Perception 10
Languages Gnoll
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Myrnaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) byeshk slashing or silvered piercing damage, or 8 (1d10 + 2) byeshk slashing or silvered piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Description

As mercenaries in a land of monsters, the Znir gnolls prepare to face a wide range of exotic opponents.

Monster Tags: Gnoll

Habitat: DesertForestGrasslandHill

LaughingKoala

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