Small Monstrosity (Shapechanger), Neutral
Armor Class 12 (Natural Armor)
Hit Points 27 (6d6 + 6)
Speed 0 ft., fly 30 ft. (hover)
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
5 (-3)
WIS
13 (+1)
CHA
6 (-2)
Skills Stealth +6
Damage Immunities Acid
Condition Immunities Prone
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Undercommon
Challenge 1/4 (50 XP)
Proficiency Bonus +2

Shapechanger. The mimic can use its action to polymorph into a shield or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC 12). Ability checks made to escape this grapple have disadvantage.  The mimic can excrete, cease excreting, or dissolve its adhesive at-will.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary shield.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it.

Innate Spellcasting. The mimic's innate spellcasting ability is Constitution (spell save DC 11). The mimic does not need to concentrate on concentration spells and can innately cast the following spells, requiring no material components:

At will: shield (when self or wielder is hit or targeted by magic missile), shield of faith (self only)

Actions

Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.  If the mimic is in object form, the target is subjected to one of the following effects:

  • The target is subjected to the mimic's Adhesive trait.
  • If the target is a Medium or smaller creature, it must succeed on a DC 12 Strength saving throw or be knocked [condition]prone[condition].
  • The mimic bites the target dealing an additional 5 (1d6 + 2) piercing damage plus 3 (1d6) acid damage.

Description

Shield mimics pose as well made, often magical shields to make themselves desirable to adventurers. They seek out caches of treasure or armories to hide among valuable objects or other armaments.  Once picked up by an adventurer, a shield mimic will travel with its new owner.  By night, while the owner sleeps, the mimic will rummage through their belongings in search of food.  If discovered (usually when a new owner attempts to identify it) a shield mimic will either attack or try to negotiate; offering to serve the adventurer as their shield in exchange for regular payments of food.

The mimic's innate ability to levitate allows it to function as an animated shield, protecting its bearer while also allowing them to keep their hands free.  Its ability to excrete or dissolve its adhesive at-will and ability to shapechange its maw grants a shield mimic a great deal of versatility on the battlefield, effectively able grapple foes it strikes or that strike it, bite them to deal additional damage, or shove them.

Variant: Mimic Shield

Some shield mimics are willing to serve as shields for other creatures. A mimic acting as a shield gains the following trait:

Mimic Shield. The mimic can be wielded as a shield and functions as an animated shield.  Wielding the mimic as a shield increases its wielder's Armor Class by 2.   If the mimic is subjected to a spell or effect that would increase it's AC, it's wielder's AC increases by that amount for the duration of the effect.  While acting as a shield for another creature the mimic takes no actions of its own.  While holding the mimic, it's wielder can use the mimic's Shield Bash attack as a bonus action, using it's own Strength and proficiency bonus for the attack roll, damage roll, and DC for the prone effect. The wielder can also command the mimic to cast a spell from the mimic's Innate Spellcasting trait, requiring the spell’s normal casting time and using the mimic's spellcasting DC.

While being wielded as a shield, the mimic shares its Adhesive and Grappler traits with its wielder.  Additionally, ability checks made to remove the mimic from its wielder's grasp against their will have disadvantage.

The mimic is immune to game effects that would damage or destroy armor with acid such as a black pudding's Pseudopod attack.  Non-acid game effects that would damage or destroy armor deal 1d6 damage to the mimic instead of lower its AC.  If an attack or game effect would reduce the mimic to 0 hit points while it is being wielded and its wielder has at least 1 hit point, the mimic drops to 1 hit point instead.  While the mimic has 5 hit points or less, its wielder does not benefit from the mimic's shield bonus, and loses all benefits provided by the mimic.  The mimic is considered a destroyed shield until its hit points rise above 5.

Monster Tags: Shapechanger

Environment: UnderdarkUrban

Sam_Hain

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