Armor Class
15
Hit Points
90
(12d10 + 24)
Speed
0 ft., fly 90 ft.
STR
6
(-2)
DEX
20
(+5)
CON
6
(-2)
INT
14
(+2)
WIS
14
(+2)
CHA
6
(-2)
Damage Resistances
Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic, Poison
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Auran
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Void Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack. The elemental makes two touch attacks.
Touch. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) necrotic damage.
Entropic Scream (1/Day). Each creature within 60 feet of the elemental that can see it must make a DC 15 Wisdom saving throw. On a failed save the creature takes 2d6 necrotic damage. On success damage is halved.
Description
A void elemental is void with a vague semblance of a humanoid.







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