Large Undead, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 150 (16d10 + 64)
Speed 40 ft., swim 40 ft., fly 50 ft.
STR
19 (+4)
DEX
9 (-1)
CON
20 (+5)
INT
4 (-3)
WIS
9 (-1)
CHA
14 (+2)
Saving Throws DEX +2, CON +8, WIS +2, CHA +5
Skills Perception +7, Stealth +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 14
Languages Common, Draconic understands the languages it knew in life but can't speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Poison Breath (Recharge 5–6). The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

Description

Created by the most powerful necromancers, these rotting corpses of young dragons now know only hunger. The crest that begins near its eyes and continues down its spine, reaching full height just behind the skull is torn and rotted. The wings slightly torn, allowing the dragon to fly with a struggle.

Monster Tags: undead

Habitat: Forest

Olsenninja

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