Huge Dragon, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 161 (14d12 + 70)
Speed 40 ft., burrow 40 ft., fly 80 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
7 (-2)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +4, CON +9, WIS +5, CHA +5
Skills Perception +9, Stealth +4
Damage Immunities Cold
Senses Blindsight 40 ft., Darkvision 120 ft., Passive Perception 16
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 4 (1d8) cold damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Cold Breath (Recharge 5-6). The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw, taking 49 (11d8) cold damage on a failed save, or half as much damage on a successful one.

Habitat: Arctic

SadHorizon

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