Medium Humanoid, Neutral Evil
Armor Class 18 (natural armor)
Hit Points 170 (20d8 + 80)
Speed 70 ft.
STR
19 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
16 (+3)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws CON +9, WIS +8, CHA +8
Skills Athletics +10, History +6, Intimidation +9, Medicine +6, Nature +6, Religion +6
Damage Resistances Cold, Lightning, Poison, Psychic, Ranged Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 18
Languages Abyssal, Celestial, Common, Deep Speech, Draconic, Infernal, Primordial
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Hold Breath. SCP-076 can hold his breath for 1 hour.

The Black Coffin. SCP-076's essence is contained within The Black Coffin, a demiplane contained within an indestructible 10 foot by 10 foot cube of black speckled metamorphic stone that can be entered by no other means except a wish spell. When SCP-076 is reduced to 0 hit points, his remains will putrefy rapidly until reduced to dust as his essence returns to The Black Coffin, which then seals itself shut. SCP-076 will then reform within the coffin, a process taking 5050 (100d100) days, after which he will reemerge fully restored. The Black Coffin cannot be altered by any means, and the connection tying SCP-076 to The Black Coffin cannot be severed by any means.

Special Equipment. SCP-076 wields The Tumbling Blade. SCP-076 can summon The Tumbling Blade and swap the form that the weapon takes as a free action. If SCP-076 drops the weapon or throws it, it dissipates at the end of the turn. SCP-076 can use a bonus action to cause The Tumbling Blade to reappear in his hand.

Legendary Resistance (3/Day). If SCP-076 fails a saving throw, he can choose to succeed instead.

Magic Resistance. SCP-076 has advantage on saving throws against spells and other magical effects.

Magic Weapons. SCP-076's weapon attacks are magical.

Reactive. SCP-076 can take one reaction on every turn in a combat.

Hevel's Rage (Recharges after a Short or Long Rest). As a bonus action, SCP-076 can enter a rage at the start of his turn. The rage lasts for 1 minute or until SCP-076 is incapacitated. While raging, SCP-076 gains the following benefits:

- SCP-076 has advantage on Strength checks and Strength saving throws

- When he makes a melee weapon attack, SCP-076 gains a +4 bonus to the damage roll.

- SCP-076 has resistance to bludgeoning, piercing, and slashing damage.

Actions

The Tumbling Blade (Greatsword). Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 21 (2d6 + 14) slashing damage plus 9 (2d8) necrotic damage.

The Tumbling Blade (Mace). Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 18 (1d6 + 14) bludgeoning damage plus 9 (2d8) necrotic damage.

The Tumbling Blade (Daggers). Melee or Ranged Weapon Attack: +13 to hit, reach 5 ft. or 20/60 ft., one target. Hit: 17 (1d4 + 14) piercing damage plus 9 (2d8) necrotic damage.

The Tumbling Blade (Greataxe). Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 21 (1d12 + 14) slashing damage plus 9 (2d8) necrotic damage.

The Tumbling Blade (Longsword). Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 19 (1d8 + 14) slashing damage, or 20 (1d8 + 14) slashing damage when used with two hands, plus 9 (2d8) necrotic damage.

The Thorn (Recharge 6). SCP-076 channels energy into his weapon and thrusts it into the ground, causing an explosion in a 100 foot radius around him. Each creature in that area must make a DC 18 Dexterity saving throw. On a failed save, a creature takes 18 (4d8) force damage and 14 (3d8) necrotic damage. On a successful save, a creature takes half as much damage. SCP-076 heals for the amount of necrotic damage dealt to creatures with this attack.

Reactions

Parry. SCP-076 adds 5 to his AC against one melee attack that would hit it. To do so, SCP-076 must see the attacker and be wielding a melee weapon.

Deflect Missiles. SCP-076 can use his reaction to deflect or catch a missile when he is hit by a ranged weapon attack. When he does so, the damage he takes from the attack is reduced by 15 (1d10 + 9).

Legendary Actions

SCP-076 can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. SCP-076 regains spent legendary actions at the start of his turn.

Multiattack. SCP-076 makes two weapon attacks.

Quick Step. SCP-076 moves up to his speed without provoking opportunity attacks.

The Thorn (Costs 3 Actions). SCP-076 uses The Thorn, if available.

Previous Versions

Name Date Modified Views Adds Version Actions
11/24/2021 5:13:55 AM
19
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11/25/2021 9:43:03 AM
24
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11/27/2021 7:11:52 AM
29
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Coming Soon
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