Hold Breath. SCP-076 can hold his breath for 1 hour.
The Black Coffin. SCP-076's essence is contained within The Black Coffin, a demiplane contained within an indestructible 10 foot by 10 foot cube of black speckled metamorphic stone that can be entered by no other means except a wish spell. When SCP-076 is reduced to 0 hit points, his remains will putrefy rapidly until reduced to dust as his essence returns to The Black Coffin, which then seals itself shut. SCP-076 will then reform within the coffin, a process taking 5050 (100d100) days, after which he will reemerge fully restored. The Black Coffin cannot be altered by any means, and the connection tying SCP-076 to The Black Coffin cannot be severed by any means.
Special Equipment. SCP-076 wields The Tumbling Blade. SCP-076 can summon The Tumbling Blade and swap the form that the weapon takes as a free action. If SCP-076 drops the weapon or throws it, it dissipates at the end of the turn. SCP-076 can use a bonus action to cause The Tumbling Blade to reappear in his hand.
Legendary Resistance (3/Day). If SCP-076 fails a saving throw, he can choose to succeed instead.
Magic Resistance. SCP-076 has advantage on saving throws against spells and other magical effects.
Magic Weapons. SCP-076's weapon attacks are magical.
Reactive. SCP-076 can take one reaction on every turn in a combat.
Hevel's Rage (Recharges after a Short or Long Rest). As a bonus action, SCP-076 can enter a rage at the start of his turn. The rage lasts for 1 minute or until SCP-076 is incapacitated. While raging, SCP-076 gains the following benefits:
- SCP-076 has advantage on Strength checks and Strength saving throws
- When he makes a melee weapon attack, SCP-076 gains a +4 bonus to the damage roll.
- SCP-076 has resistance to bludgeoning, piercing, and slashing damage.
The Tumbling Blade (Greatsword). Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 21 (2d6 + 14) slashing damage plus 9 (2d8) necrotic damage.
The Tumbling Blade (Mace). Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 18 (1d6 + 14) bludgeoning damage plus 9 (2d8) necrotic damage.
The Tumbling Blade (Daggers). Melee or Ranged Weapon Attack: +13 to hit, reach 5 ft. or 20/60 ft., one target. Hit: 17 (1d4 + 14) piercing damage plus 9 (2d8) necrotic damage.
The Tumbling Blade (Greataxe). Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 21 (1d12 + 14) slashing damage plus 9 (2d8) necrotic damage.
The Tumbling Blade (Longsword). Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 19 (1d8 + 14) slashing damage, or 20 (1d8 + 14) slashing damage when used with two hands, plus 9 (2d8) necrotic damage.
The Thorn (Recharge 6). SCP-076 channels energy into his weapon and thrusts it into the ground, causing an explosion in a 100 foot radius around him. Each creature in that area must make a DC 18 Dexterity saving throw. On a failed save, a creature takes 18 (4d8) force damage and 14 (3d8) necrotic damage. On a successful save, a creature takes half as much damage. SCP-076 heals for the amount of necrotic damage dealt to creatures with this attack.
Parry. SCP-076 adds 5 to his AC against one melee attack that would hit it. To do so, SCP-076 must see the attacker and be wielding a melee weapon.
Deflect Missiles. SCP-076 can use his reaction to deflect or catch a missile when he is hit by a ranged weapon attack. When he does so, the damage he takes from the attack is reduced by 15 (1d10 + 9).
SCP-076 can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. SCP-076 regains spent legendary actions at the start of his turn.
Multiattack. SCP-076 makes two weapon attacks.
Quick Step. SCP-076 moves up to his speed without provoking opportunity attacks.
The Thorn (Costs 3 Actions). SCP-076 uses The Thorn, if available.
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