Large Dragon, Any Evil Alignment
Armor Class 18
Hit Points 170 (17d10 + 85)
Speed 40 ft., climb 40 ft., fly 80 ft., swim 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
14 (+2)
WIS
11 (+0)
CHA
19 (+4)
Saving Throws DEX +6, CON +9, WIS +4, CHA +8
Skills Perception +8, Stealth +6
Damage Immunities Acid, Fire
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 18
Languages Common, Draconic
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Amphibious. The chromatic abomination can breath air and water.

Multiple Heads. The chromatic abomination has two heads. While it has more than one head, the chromatic abomination has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Reactive Heads. For each head the chromatic abomination has beyond one, its gets an extra reaction that can be used only for opportunity attacks.

Wakeful. While the chromatic abomination sleeps, the other head is awake.

Actions

Multiattack. The chromatic abomination makes four attacks: two bite attacks and two claw attacks.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 6) piercing damage plus 6 (2d6) acid or fire damage (Its choice).

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage.

Acid Breath (Recharge 5-6). The chromatic abomination exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 44 (11d8) acid damage on a failed save, or half as much on a successful one.

Fire Breath (Recharge 5-6). The chromatic abomination exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 48 (16d6) fire damage on a failed save, or half as much on a successful one. 

Description

Either as an act to gain more power or out of a desperate need to have an heir, these beings are brought into the world by an unnatural union between different breeds of chromatic dragons. These abominations take the best and worst traits of both parents and use it to their advantage, making these creatures more dangerous than most dragons. These creatures are often twin-headed with one head matching the father and the other matching the mother.

Karma5003

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