Armor Class
12
Natural Armor
Hit Points
22
(3d8 + 9)
Speed
35 ft.
STR
13
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
None
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Bonus Actions
Leap. As a bonus action the Zombie Deer can leap half their movement to an unoccupied space. Then the Zombie Deer must make a DC 12 dex save or fall prone.
Description
Undead deer move with a jerky, unstable gait. They are clad in bloody rotting wounds they wore when put to rest, and carry the stench of decay.







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