Medium Undead, Neutral Evil
Armor Class 12 Natural Armor
Hit Points 22 (3d8 + 9)
Speed 35 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages None
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Bonus Actions

Leap. As a bonus action the Zombie Deer can leap half their movement to an unoccupied space. Then the Zombie Deer must make a DC 12 dex save or fall prone.

Description

Undead deer move with a jerky, unstable gait. They are clad in bloody rotting wounds they wore when put to rest, and carry the stench of decay.

Habitat: ArcticForestGrasslandHillMountain

Das_Bobo

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