Large swarm of Medium undead, Lawful Evil
Armor Class 15 Ring mail and a shield
Hit Points 40 (5d8 + 3)
Speed 40 ft., swim 10 ft.
STR
14 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Skills Stealth +4
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Army order. The shadow army can create a copy of itself with half its health

Multiatack. the shadow army can attack twice and archery once

Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Archery  ranged weapon attack: [roll]3d8[/roll]  

If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Description

Several dark figures shadowy figures in an army figuration

Habitat: UnderdarkUrban

golmamage

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