Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Horde. Many Medium sized creatures make up the zombie horde, which can occupy another creature’s space and vice versa. If the zombie horde is dropped to 0 hit points, it becomes 7 (2d6) zombies, which lose all the features of the zombie horde, but continue to attack normally.

Turn Immunity. The zombie horde is immune to effects that turn undead.

Actions

Multiattack. The zombie horde makes one bite and one claw attack.

BiteMelee Weapon Attack: +9 to hit, reach 0 ft., one target inside the horde’s space. Hit: 46 (12d6 + 4) piercing damage. If the zombie horde’s bite reduces a creature to 0, it is ripped to pieces and can only be resurrected with a true resurrection or wish spell.

ClawsMelee Weapon Attack: +9 to hit, reach 0 ft., one target inside the horde’s space. Hit: 58 (12d8 + 4) slashing damage. If the zombie horde’s Rend attack reduces a creature to 0, it is ripped to pieces and can only be resurrected with a true resurrection or wish spell.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

Richleyrich

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