Small Aberration, Chaotic Evil
Armor Class 13 Elf Clothes
Hit Points 81 (18d6 + 18)
Speed 25 ft.
STR
15 (+2)
DEX
18 (+4)
CON
12 (+1)
INT
12 (+1)
WIS
8 (-1)
CHA
14 (+2)
Skills Athletics +4, Deception +4
Damage Immunities Psychic
Condition Immunities Unconscious
Senses Darkvision 60ft, Passive Perception 9
Languages Common, Deep Speech, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dual Nature. Meat Hook counts as both an aberration and a fey for the purposes of spells and other effects. 

Fey Ancestry. Meat Hook has advantage on Saving Throws against being Charmed, and magic can’t put it to sleep.

Shape Changer. As a bonus action, Meat Hook can change into a small humanoid no taller than 4 feet that it has seen, or back into into its original form. 

 

Actions

Multiattack. Meat Hook makes 2 Claw Attacks

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 4) slashing damage and 5 (1d8) psychic damage. 

Meat Hook. Melee Weapon Attack: +4 to hit, reach 5 ft, 1 target. Hit: 25 3d12+4 piercing damage and the creature is grappled (DC 14 Escape). 

Description

The yule lads are a terrifying group of small aberrations under the control of an evil troll witch that lives somewhere deep in the mountains. Each of them has their own unique quirks and ways of tormenting townsfolk during the winder season. However, if they are ever made angry, they turn into horrifying blackish purple monsters with nothing but viciousness in their hearts. They will not stop attacking those who angered them until they die, or until the winter passes and they are forced to retreat back into the mountains. Though, they will take the children of their quarries back with them if they manage to get their hands on them. Those children are never seen again....

Mordenkainen09

Comments

Posts Quoted:
Reply
Clear All Quotes