Crystal focus. Any creature reduced to 0 hit points by Yozora has their body turn into a crystal statue. The statue has 17 AC and half of the creature's hitpoints, and the creature is considered stabilized, but petrified while in this form. If the creature wishes to be free from the focus, they must either be successful on a WIS saving throw (DC 17), or have someone use remove curse on them. If the creature is once again reduced to 0 hit points while in this effect, the Crystal Focus shatters, dealing 28 (8d6) piercing damage to creatures who fail a Dexterity saving throw (DC 17), taking only half the damage upon a success, and the creature that was inside of the focus dies.
Being of the in-between. If Yozora is reduced to 0 hitpoints, instead of dying, his form dissolves into light, being harmlessly transfered to another plane of existance aside from the one he was currently in.
Weapon affinity. Yozora and his weapons are intimately connected, making it so that Yozora can summon them back as a bonus action or throw the weapon in order to teleport into its landing spot.
Magitech. All of Yozora's spells, instead of using spell slots, function by a recharge system.
Cauterization. Weapons wielded by Yozora have blades made of a red-hot laser, immediately cauterizing the target's wound. Weapon attacks made by Yozora that deal piercing or slashing damage deal an extra 2d8 fire damage (added on the weapon's description).
Spellcasting. Yozora is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Yozora has following Artificer spells prepared:
- Cantrips (at will): Dancing Lights, Guidance, Fire Bolt, Resistance
- 1st level (6-4 recharge): Absorb Elements, Feather Fall, Identify, Jump, Sanctuary
- 2nd level (6-5 recharge): Blur, Levitate, Magic Weapon
- 3rd level (6 recharge): Blink, Dispel Magic, Fly, Haste
Multiattack. Yozora performs up to three attacks: three sword attacks, two sword attacks and a crossbow attack or two crossbow attacks and one pyramid trap.
Pyramid Trap. Ranged Spell Attack. Attack: +8, range 120ft., 1 target. Hit: 17 (3d10) Force damage.
Sword strike. Meelee Weapon Attack. Attack: +10 to hit, range 5ft., 1 target. Hit: 9 (1d8+5) slashing damage plus 9 (2d8) fire damage if used with one hand, and 10 (1d10+5) slashing damage plus 9 (2d8) fire damage if used with both hands.
Crossbow attack. Ranged Weapon attack. Attack: +10 to hit, range: 60ft./120ft., 1 target. Hit: 8 (1d6+5) piercing damage plus 9 (2d8) fire damage.
Summon Gigas. Yozora takes 1 action to summon 1d4 large constucts. (roll 2d12 and pick the lowest number for maximun challenge rating)
Sword Throw. Yozora throws his sword into a random direction in order to teleport to its landing spot. Any creature in the sword's path will be considered as suffering a sword strike.
Teleport. Yozora teleports up to a point up to 120 ft. away that he can see.
Lock-on. Yozora uses a lock-on to focus on a specific target, giving him advantage on attack rolls against the creature for 3 turns. While locking onto a creature, he has disadvantage on attack rolls against any other creature.
Counter slash. If hit by an attack, Yozora can choose to counter the attacker with a sword strike. Any advantages and buffs added to Yozora are ignored during this reaction.
Yozora has three legendary actions. He can use the following actions after a creature's turn. He has the following legendary actions at his disposal:
Attack (costs 1 action). Yozora makes one weapon attack.
Teleport (costs 1 action). Yozora uses his Teleport action.
Your power is mine (Costs 2 actions). Yozora chooses a creature up to 120 ft. of him and attempts to steal their power. Said creature must succeed in a Charisma saving throw (DC 17), having their power stolen upon failure. During 1d6 turns, all of the creature's class traits, spells and weapon attacks become unavailabe, being given instead to Yozora. When the turns end, any traits that have limited uses will not be considered as if spent.
Description
Amidst the peaceful waters of limbo, between the ethereal winds of the astral plane, this mysterious man wanders alone through dream and reality, known only by his name. Is he a guardian? Is he merely a punished soul? No one knows for sure. Just pray that, if you meet him, he does not decide you are in need of "saving".
Previous Versions
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