Dual Nature. Sheep Cote Clod counts as both an aberration and a fey for the purposes of spells and other effects.
Fey Ancestry. Sheep Cote Clod has advantage on Saving Throws against being Charmed, and magic can’t put it to sleep.
Shape Changer. As a bonus action, Sheep Cote Clod can change into a small humanoid no taller than 4 feet that it has seen, or back into into its original form.
Peg Legs. When Sheep Cote Clod falls prone, they can use their reaction to try and trip the one who knocked them over if they are within 5 ft of them. The creature who knocked Sheep Cote Clod prone must make a DC 13 DEX save, or fall prone. Sheep Cote Clod can attempt to trip someone on their turn as a bonus action. The creature must make a DC 13 STR check or fall prone.
Multiattack. Sheep Cote Clod makes 2 Claw Attacks
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 4) slashing damage and 5 (1d8) psychic damage.
Description
The yule lads are a terrifying group of small aberrations under the control of an evil troll witch that lives somewhere deep in the mountains. Each of them has their own unique quirks and ways of tormenting townsfolk during the winder season. However, if they are ever made angry, they turn into horrifying blackish purple monsters with nothing but viciousness in their hearts. They will not stop attacking those who angered them until they die, or until the winter passes and they are forced to retreat back into the mountains. Though, they will take the children of their quarries back with them if they manage to get their hands on them. Those children are never seen again....
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