Large Construct, Unaligned
Armor Class 16 Stone skin
Hit Points 150 (15d10 + 50)
Speed 20 ft.
STR
15 (+2)
DEX
10 (+0)
CON
25 (+7)
INT
6 (-2)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws CON +10
Damage Vulnerabilities Necrotic, Radiant
Damage Immunities Acid, Cold, Fire, Poison, Psychic
Senses Darkvision To 120 feet, Passive Perception 20
Languages Telepathy Only with Zhargons Cannot speak but understands all languages
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Immutable form. No effect can change the guardian’s form.

Actions

Action Name. Enter the description for your action.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 20 (1d10 + 15) bludgeoning damage. 

Arm cannon. RangedWeapon Attack: +5 to hit, range 150 ft., up to three targets. Hit: 10 (1d10 + 5) bludgeoning damage, if the attack hits, the target is pushed back 30ft and must succed on a DC 15 dexterity check or become prone. Any creature that has previously been hit by this attack can be targeted regardless of the range, with a -2 penalty to attack rolls, so long as the guardian can see the target.

Reactions

Push. When a hostile creature uses it’s movement to move within 60ft of the guardian, the guardian can immediately attack them with an arm cannon attack, however, they take no damage from the attack but are pushed back twice as far as the attack would usually allow.

Description

The Zhargon create guardians to protect the streets of their cities. Each guardian is armed with an arm cannon that fires small stone disks at high speeds, and which push back enemies. Usually, guardians are employed to hinder and slow down enemies, and not to kill the targets.

Habitat: Urban

zevaughan

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