Medium Humanoid, Neutral Good
Armor Class 18 Plate
Hit Points 70 (6d10 + 20)
Speed 30 ft., fly 30 ft. Hover
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
12 (+1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +7, CON +7
Condition Immunities Frightened, Poisoned
Senses Blindsight To 120ft, Passive Perception 16
Languages Telepathy To any creature within sight
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Third eye. The Zhargon guard can take a bonus action to push any creatures within 10ft of it 4d10 + 10 feet away.

 

Actions

Guardian call. If the Zhargon guard is within another Zhargon guard and at least one of them has taken damage from a creature of an evil alignment then between them they can summon a Zhargon guardian over the course of a turn, the guardian is friendly to them and dissapears at the end of the conflict or when it’s reduced to 0 hit points.

Spear. Melee Weapon Attack: +3 to hit, reach 4 ft., one target. Hit: 10 (1d6 + 8) piercing damage.

Description

Zhargon guards are elite zhargon that are chosen to guard locations important to the zhargon.

Habitat: Urban

zevaughan

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