Medium Humanoid, Lawful Good
Armor Class 12 Leather
Hit Points 70 (6d10 + 20)
Speed 30 ft., fly 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
18 (+4)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws DEX +7, INT +8
Damage Resistances Ranged Attacks
Condition Immunities Frightened, Poisoned
Senses Blindsight To 120ft, Passive Perception 20
Languages Telepathy To any creature within sight
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Third eye. The Zhargon guard can take a bonus action to push any creatures within 10ft of it 4d10 + 10 feet away. The target of this also takes 30 (3d10 + 10) bludgeoning damage and is knocked prone.

 

Actions

Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 20 (2d10 + 5) piercing damage.

Eliminate. The eliminator forces a DC 15 constitution check upon one evil-aligned creature that it can see. On a failed save, the target is blinded and deafened for one minute and takes 99 radiant damage, if the creature is reduced to 0 hit points by this, then it reanimates as a thrall under the eliminator’s controll, the eliminator cannot use this on a Zhargon or a Zhargon guardian.

Description

Zhargon eliminators are servants of the highest echelon of the Zhargon nobility, employed as assasins and warriors to deal with significant threats. Zhargon eliminators can channel bursts of divine energy to smite enemies and recruit them under their banner. Typically, an eliminator has a band of thralls following it around, but occasionally fight alone.

Habitat: Urban

zevaughan

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