Third eye. The Zhargon guard can take a bonus action to push any creatures within 10ft of it 4d10 + 10 feet away. The target of this also takes 30 (3d10 + 10) bludgeoning damage and is knocked prone.
Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 20 (2d10 + 5) piercing damage.
Eliminate. The eliminator forces a DC 15 constitution check upon one evil-aligned creature that it can see. On a failed save, the target is blinded and deafened for one minute and takes 99 radiant damage, if the creature is reduced to 0 hit points by this, then it reanimates as a thrall under the eliminator’s controll, the eliminator cannot use this on a Zhargon or a Zhargon guardian.
Description
Zhargon eliminators are servants of the highest echelon of the Zhargon nobility, employed as assasins and warriors to deal with significant threats. Zhargon eliminators can channel bursts of divine energy to smite enemies and recruit them under their banner. Typically, an eliminator has a band of thralls following it around, but occasionally fight alone.
Nice