Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Detect Good & Evil: On A Insight or Perception check of 16 its Cast
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 +2) piercing damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Divine touch:Can Innately Cast Spells Like.. Light(on self) Mending(licks the thing) Spare the Dying(Licks) Lv1 3 uses per short rest Divine Favour Shield of Faith(Nuzzles off some White = a Blinding Blob)
Foresight: on a crit the Wolf can make the foe reroll to doge it. However! if the reroll would still hit its treated as the crit
Loyalty: on the death blow of an ally the wolf within 10ft. the wolf ac modifier(+4) is added against the attack. taking half the damage regardless
Description
Wolfs Turned Albino As Pup there Appearance & less Aggressive nature often leads them to be shunned by the pack. Until it has a chance to Aid the pack form danger & injury it is often Neglected & at risk. tho they are pure and loyal and not hold resentment.
Comments