Small Beast, Neutral Good
Armor Class 14 (natural armor)
Hit Points 8 (2d6 + 2)
Speed 40 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
4 (-3)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws CHA +1
Skills Perception +3, Stealth +4
Senses Unknown Sense Divine,Fiend OR UnDead on A Check of 16 or higher, Passive Perception 13
Languages Celestial understand only --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Detect Good & Evil: On A Insight or Perception check of 16 its Cast

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 +2) piercing damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Divine touch:Can Innately Cast Spells Like.. Light(on self) Mending(licks the thing) Spare the Dying(Licks) Lv1 3 uses per short rest Divine Favour Shield of Faith(Nuzzles off some White = a Blinding Blob) 

Reactions

Foresight: on a crit the Wolf can make the foe reroll to doge it. However! if the reroll would still hit its treated as the crit

Loyalty: on the death blow of an ally the wolf within 10ft. the wolf ac modifier(+4) is added against the attack. taking half the damage regardless

Description

Wolfs Turned Albino As Pup there Appearance & less Aggressive nature often leads them to be shunned by the pack. Until it has a chance to Aid the pack form danger & injury it is often Neglected & at risk. tho they are pure and loyal and not hold resentment.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

Dirk_Balaa

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